package com.Object.Route2;

import com.Core.GameAnimation;
import com.Core.GameEngine;
import com.Object.ObjType;
import com.Object.SeaObject;

public class TreasureMap extends SeaObject
{	{	frameSlop	= GameAnimation.TreasureMapSlop;
		texPos		= GameAnimation.TreasureMapTexPos;
		setType(ObjType.TreasureMap);
		parent = ObjType.Treasure;
		score = GameEngine.TREASURE_MAP_SCORE;
	}
}
